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FPSC Frequently Asked Questions

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  Building Games
Q:  Why does the program build a different level than the one I made?
A:  On the second tab of the "Build Game" dialog (Level Settings), you must remove the default level and insert your level into the "List of Levels".
Q: How do I make it dark in my game?
A:  On the second tab of the "Build Game" dialog (Level Settings), click the edit button to the right of "Global Script".  In the "Level Setup" category, change the "Ambience" levels (4) to a lower number.  0 = pitch black.
Q:  How do I make more than one level?
A:  Place a "Win Zone" in your first level to complete it.  Then create a new level as you would normally do.  When you are ready to build your game, place the levels in order in the "List of Levels" of the "Build Game" dialog. When the player enters a "Win Zone", he progresses to the next level.
Q:  How do I share my game with others?
A:  When you build your game using the Build Game dialog, FPSC creates a folder in the location you choose and places all of the necessary game files in it.  To share the game on CD, copy the game folder to a CD.  Whoever receives your game must copy the folder to their hard drive to play.  The game will not run from the CD.   To share your game on the internet, archive the game folder with a zip program of your choice, and upload the archive to the internet.   See the tutorial for more info.
Q:  How do I change the default FPSC Game.exe icon?
A:  See the tutorial: Icon Change

  Doors, Windows and Vents
Q:  Why are my doors and windows blocked by a solid wall?
A:  The "Wall Large" and "Wall Small"  segments do not accept windows and doors to cut through them.  You must use a different segment where you need an opening.
Q:  Why does my wall disappear when I try to place a place a door, vent door, or window in it?
A:  This is a common occurrence.  Just reselect the proper wall from the library on the left, and replace it after you have inserted the door or window.  Use the "M" key to select wall only mode, and the "R" key to rotate it, then click into place. 

  Editor
Q: How do I place one entity on top of another?
A: In the editor, position the entity where you want it, then press ENTER to place it on top of the item below.
Q: How do I place an entity in the center of a grid?
A: Pressing "b" twice will place the editors "Grid Mode" in center.  See the "Editor Key List" in the manual.
Q: How do I remove unused items from the library on the left?
A: At the moment there is no way to do this except manual deletion.  It's tricky and you're on your own.

  Program and Updates
Q: Are all the previous updates included in newest update?
A: Yes, only the latest update is needed to bring the program up-to-date.
Q: I just did an update and I get an error message when I try to run the program.  What is wrong?
A: Most error messages are caused by old drivers and DirectX.  Make sure you have the latest DirectX from Microsoft and the latest drivers from your video card manufacturer.
Q: Every time I try to build a game, the program stalls or gives an "illegal" error.  What's wrong?
A: This is most commonly cause by 3rd party content that FPSC is having trouble with.  Remove the last content you put in the game and try again.  Remember to save often and in multiple copies.

  Manual
Q: Where is the Manual?
A: The full manual is located in (C:\Program Files\The Game Creators\FPS Creator\Docs\FPS Creator Manual.pdf) if you did a default install.  You can also find it by clicking Start, All Programs, The Game Creators, FPS Creator, FPS Creator Manual.

  Music
Q: How do I get music into my game?
A: FPSC supports .wav and .ogg music files.  Audacity is a free, open source software for recording and editing sounds and will allow you to convert other file types such as .mp3 into files that FPSC can use.  Place your .ogg or .wav files into the FPS Creator\Files\audiobank\user folder.  Then place a Sound Zone in your level and assign a sound file you created from the folder.  You can also assign a sound file for the game in the "Build Game" dialog on the "Level Settings" tab under "Global Script" settings.  

  Save and Load
Q: How do you save and load games?
A: Save and load has been implemented with FPS Creator 1.03 RC1. To use the save and load features, escape to the main game menu and use the save and load buttons.  Otherwise, you may use the F6 key for quick-save and the F9 key for quick-load during game play.  Quick-load loads the last saved game.  Read the post for more information or go to the FPSC website.

  Scripting
See the Scripting Tutorial.
 

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