| Categories:
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Building Games
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| Q:
Why does the program build a different
level than the one I made? |
| A:
On the second tab of the "Build
Game" dialog (Level Settings), you
must remove the default level and insert
your level into the "List of
Levels". |
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| Q:
How do I make it dark in my
game? |
| A:
On the second tab of the "Build
Game" dialog (Level Settings),
click the edit button to the right of
"Global Script". In the
"Level Setup" category, change
the "Ambience" levels (4) to a
lower number. 0 = pitch black. |
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| Q:
How do I make more than one level? |
| A:
Place a "Win Zone" in your
first level to complete it. Then
create a new level as you would normally
do. When you are ready to build
your game, place the levels in order in
the "List of Levels" of the
"Build Game" dialog. When the
player enters a "Win Zone", he
progresses to the next level. |
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| Q:
How do I share my game with others? |
| A:
When you build your game using the Build
Game dialog, FPSC creates a folder in
the location you choose and places all
of the necessary game files in it.
To share the game on CD, copy the game
folder to a CD. Whoever receives
your game must copy the folder to their
hard drive to play. The game will
not run from the CD. To
share your game on the internet, archive
the game folder with a zip program of
your choice, and upload the archive to
the internet. See the tutorial
for more info. |
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| Q:
How do I change the default FPSC
Game.exe icon? |
| A:
See the tutorial: Icon
Change |
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Doors,
Windows and Vents
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| Q:
Why are my doors and windows blocked by
a solid wall? |
| A:
The "Wall Large" and
"Wall Small" segments do
not accept windows and doors to cut
through them. You must use a
different segment where you need an
opening. |
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| Q:
Why does my wall disappear when I try to
place a place a door, vent door, or
window in it? |
| A:
This is a common occurrence. Just
reselect the proper wall from the
library on the left, and replace it
after you have inserted the door or
window. Use the "M" key
to select wall only mode, and the
"R" key to rotate it, then
click into place. |
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Editor
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| Q:
How do I place one entity on
top of another? |
| A:
In the editor, position the entity where
you want it, then press ENTER to place
it on top of the item below. |
|
| Q:
How do I place an entity in
the center of a grid? |
| A:
Pressing "b" twice will place
the editors "Grid Mode" in
center. See the "Editor Key
List" in the manual. |
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| Q:
How do I remove unused items
from the library on the left? |
| A:
At the moment there is no way to do this
except manual deletion. It's
tricky and you're on your own. |
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Program
and Updates
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|
Q:
Are all the previous updates
included in newest update?
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|
A:
Yes, only the latest update is needed to
bring the program up-to-date.
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Q: I
just did an update and I get an error
message when I try to run the
program. What is wrong?
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|
A:
Most error messages are caused by old
drivers and DirectX. Make sure you
have the latest DirectX from Microsoft
and the latest drivers from your video
card manufacturer.
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Q:
Every time I try to build a game, the
program stalls or gives an
"illegal" error. What's
wrong?
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|
A:
This is most commonly cause by 3rd party
content that FPSC is having trouble
with. Remove the last content you
put in the game and try again.
Remember to save often and in multiple
copies.
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Manual
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| Q:
Where is the Manual? |
| A:
The full manual is located in (C:\Program Files\The Game Creators\FPS Creator\Docs\FPS Creator
Manual.pdf) if you did a default
install. You can also find it by
clicking Start, All Programs, The Game
Creators, FPS Creator, FPS Creator
Manual. |
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Music |
| Q:
How do I get music into my
game? |
| A:
FPSC supports .wav and .ogg music
files. Audacity
is a free, open source software for
recording and editing sounds and will
allow you to convert other file types
such as .mp3 into files that FPSC can
use. Place your .ogg or .wav files
into the FPS Creator\Files\audiobank\user
folder. Then place a Sound Zone in
your level and assign a sound file you
created from the folder. You can
also assign a sound file for the game in
the "Build Game" dialog on the
"Level Settings" tab under
"Global Script"
settings. |
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Save and Load
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| Q:
How do you save and load
games? |
| A:
Save and load has been implemented with FPS
Creator 1.03 RC1. To use
the save and load features, escape to
the main game menu and use the save and
load buttons. Otherwise, you may
use the F6 key for quick-save and the F9
key for quick-load during game
play. Quick-load loads the last
saved game. Read the
post for more information or go to the FPSC
website. |
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Scripting
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| See the Scripting
Tutorial. |
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